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Darkest dungeon long dungeon provisions
Darkest dungeon long dungeon provisions













darkest dungeon long dungeon provisions darkest dungeon long dungeon provisions

You can round up or down as you please, or as your knowledge of an area permits.įor example, it's not the worst thing to have mildly stressed out characters go to the ruins, because there are often curios in the ruins that reduce stress if you use holy water. That's like, the minimum-ish, use more if you're not confident your healers can keep pace. Warren has a curio that removes a negative quirk when you use a torch Cove has a curio that removes a negative quirk when you use herbs.įor food, 8 food for short, 16 for medium 24 for long. Yes, I wrote to bring a torch to Warren on a dark run. Weald: 3-4 antivenom, 3-4 bandages, 1 herb, 2 holy water, 3 shovel, 3 skeleton keyĬove: 3 antivenom, 4 bandage, 3 herb, 2 holy water, 3 shovel, 2 skeleton key Warrens: 3 bandage, 3 herb, 1 holy water, 2 skeleton key, 1 torch. Ruins: 3 holy water, 2 herb, 3 shovel, 3 skeleton key If you feel weird, add 1 or 2 or 16 or whatever as you like. Multiply by 1/2 for short, 3/4 for medium, leave as is for long.

darkest dungeon long dungeon provisions

I looked up some guides to link to but they were trash.















Darkest dungeon long dungeon provisions